
Uncharted 2: Among Thieves received universal acclaim for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. The plot draws inspiration from Polo and his travels through Asia.
#Uncharted 2 elena trial#
This trial leads him, Chloe Frazer and old friends Elena Fisher and Victor Sullivan into a search for the fabled Cintimani Stone and Shangri-La in a race against Serbian mercenaries. Uncharted 2 takes place two years after Drake's Fortune and follows protagonist Nathan Drake's attempt to unravel a mystery surrounding Venetian explorer Marco Polo and his undocumented voyage from China. The game was developed over the course of nearly two years and runs on Naughty Dog's proprietary engine Naughty Engine 2.0. First announced on December 1, 2008, and released in October 2009, it is the second game in the Uncharted series, following Uncharted: Drake's Fortune. And just like that, you'll regain control of Nathan, where you can continue on with your mission.Uncharted 2: Among Thieves is a third-person action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. After Schaffer passes, Elena suggests that she and Drake split up, and Drake agrees. But now the bad guys have the key-dagger and have most of the knowledge they need to find the treasure themselves. However, these men worked for Nazi Germany, and if they got their hands on the treasure, it would have, as Schaffer puts it, "changed the course of history." He did the right thing, and everybody knows it. He said he had to do what needed to be done, insinuating (obviously so) that he was the one who put an end to the lives of all of those slain men you found back on the mountain.

Schaffer reflects upon his expedition during World War II. He has some important words for Drake and Elena before he dies, however, and after poking fun at Drake some, he gets into his final diatribe. Being as old as he is, it's a miracle he made it this far in the first place. You've finally found Schaffer, and he's completely alone, but he's suffering from wounds and doesn't have long to live. When you approach one of the doors on third tier of catwalks surrounding the room you just experienced an epic gunfight in, a lengthy and sad cutscene will ensue. You can also find a Desert pistol that can fell most enemies in a single hit, as well, but in general, you're going to have to rely on the immense amount of ammunition around you, primarily in the form of pistol ammo, assault rifle ammo, and shotgun ammo. Once you're on the catwalk, use your height advantage and chuck grenades at groups of enemies, or to simply weaken the stronger of the bunch, especially the armored shotgun-wielding enemies that have proven themselves to be pesky time and time again. RPG-wielding enemies will show up and prove to be a nuisance, but you can turn the tables on their friends once they're felled and you claim their weapons. You can begin to occupy the catwalks surrounding this room, and you can even find some heavier weapons to use as well. Just stay obscured from view as much as you can, because multiple waves of thugs will flood this room, especially as you begin to thin their ranks some.Įventually, you'll be able to progress some, though it will be slow going. Close-combat will necessitate the use of Pistoles and shotguns, though an M4 and standard handgun will do the trick here as well. There's plenty of ammunition for you to use, and grenades as well. You have to work somewhat quickly here, because the enemies are extra aggressive, and since they're pouring in through multiple doors on the far end of the room, you'll have an extremely limited space in which you can move. Immediately seek cover, preferably behind your starting point, and return fire.

This chapter will begin with you entrenched in a gunfight, so you have little time to react.
